Nemotron 3 Nano Omni

NVIDIA-NemotronLabs-AI-for-Media-Sports-Tennis

by NVIDIA AI · Current open-weight model; available for commercial and non-commercial use under the OpenMDW License Agreement v1.1

A 31B NVIDIA multimodal model fine-tuned on tennis point clips for video question answering, shot and rally analysis, player movement, court positioning, match-state reasoning, rules knowledge, and audio-aware sports analytics.

Text Reasoning Coding
NVIDIA NemotronLabs AI for Media Sports Tennis is an open-weight, tennis-specialized multimodal model for analyzing complete tennis point clips. It accepts video, audio, images, and text, then produces English text answers to structured or open-ended questions about rallies, players, shots, court positioning, match facts, and game state.
Outputs

What NVIDIA-NemotronLabs-AI-for-Media-Sports-Tennis can produce

Text
Inputs

What it can understand

Text Images Audio Video Multimodal
Model profile

Performance characteristics

8/10 Reasoning
3/10 Coding
5/10 Speed
4/10 Cost efficiency
Specifications

Technical details

Family Nemotron 3 Nano Omni
Type Multimodal
Context window 256K tokens
Max output tokens tokens
Release date 2026-09-10
Status Current open-weight model; available for commercial and non-commercial use under the OpenMDW License Agreement v1.1
Knowledge cutoff notes

No authoritative model-specific knowledge-cutoff date is stated. This is a specialized fine-tuned model whose performance depends primarily on its tennis training data and supplied media context.

Model notes

A 31B-total-parameter Mamba2-Transformer hybrid mixture-of-experts model with approximately 3B active parameters per token. Fine-tuned from Nemotron 3 Nano Omni using 1,312,129 English tennis Q&A examples over 43,084 point-level clips from 239 matches. Accepts video, audio, image, and text; returns English text only. NVIDIA recommends complete tennis point clips and documents up to 2-minute MP4 inputs, with up to 128 sampled frames for typical 1080p inference. Audio can be supplied separately or extracted from video. BF16 deployment requires approximately 62 GB of model storage and about 80 GB of GPU memory. Distributed through Hugging Face with custom Transformers code and an OpenMDW License Agreement v1.1. No official hosted API pricing was identified.

Model guide

NVIDIA NemotronLabs AI for Media Sports Tennis: Point-Level Tennis Video Understanding

NVIDIA NemotronLabs AI for Media Sports Tennis is a 31-billion-parameter multimodal model fine-tuned from Nemotron 3 Nano Omni for point-level tennis video understanding, including shot analysis, player movement, court positioning, match-state reasoning, rules knowledge, and audio-aware question answering.

What NVIDIA NemotronLabs AI for Media Sports Tennis does

NVIDIA NemotronLabs AI for Media Sports Tennis is a specialized multimodal model for understanding tennis footage at the level of individual points. Rather than treating a video as a general visual question-answering problem, it is fine-tuned to recognize tennis-specific events and relationships: serves, returns, rally sequences, shot types, player movement, court positioning, score state, rules, and relevant sounds.

The model accepts video, audio, images, and text as input and responds with English text. A user could provide a complete point clip and ask which player served, what happened during the rally, where a player was positioned, whether a particular shot occurred, or which match-state fact is represented. It supports both open-ended questions and structured multiple-choice questions.

NVIDIA recommends supplying a complete point clip, from the serve through the end of the point, because the model was trained around point-level tennis examples. This makes it a focused analysis component for tennis media and sports workflows rather than a general-purpose conversational model.

Where it fits in NVIDIA's model lineup

The tennis model is derived from Nemotron 3 Nano Omni, a multimodal NVIDIA model, and then fine-tuned on a proprietary tennis dataset. The fine-tuning changes the model's practical focus: its value comes less from broad general-purpose interaction and more from recognizing tennis events and answering questions about them consistently.

It is distributed as an open-weight checkpoint through Hugging Face, with custom Transformers code included in the model package. This is different from using a hosted, token-priced API. Users generally download the checkpoint and run it on their own NVIDIA GPU infrastructure, subject to the OpenMDW License Agreement v1.1.

The supplied research identifies no official hosted API pricing for this model. Its effective cost therefore comes from GPU hardware, storage, inference operations, engineering work, and any video-processing pipeline required around the checkpoint.

What the model can analyze

NVIDIA's tennis dataset contains 43,084 point-level clips from 239 matches and 1,312,129 question-and-answer examples. The examples cover 38 tennis-focused annotation categories. This training design supports questions that require more than identifying an object in a single frame.

  • Shot and rally analysis: Questions about serves, returns, rally structure, and shot mechanics.
  • Player movement: Analysis of movement and positioning relative to the court.
  • Match-state reasoning: Questions involving the state of a point, game, or match when that information is represented in the supplied media or question.
  • Rules and match facts: Tennis-oriented rules knowledge and factual questions related to the footage.
  • Audio-aware analysis: Recognition of useful audio cues, including racket contact and court sounds, when audio is available.
  • Structured evaluation: Multiple-choice questions as well as free-form answers in English.

These capabilities make the model suitable for turning raw point clips into searchable descriptions, annotations, or analyst-facing answers. They do not make it an official scoring or officiating system. Outputs should be checked when accuracy has operational, competitive, or legal consequences.

Architecture, inputs, and limits

The model uses a Mamba2-Transformer hybrid mixture-of-experts architecture. It has approximately 31 billion total parameters and approximately 3 billion active parameters per token. In simple terms, the checkpoint is large, but the mixture-of-experts design activates only a portion of its parameters for each token. Its multimodal stack combines a Nemotron 3 Nano language-model backbone with the C-RADIO v4-H vision encoder and a Parakeet speech encoder.

SpecificationReported detail
Model typeOpen-weight multimodal tennis video-understanding model
ProviderNVIDIA
Total parametersApproximately 31B
Active parametersApproximately 3B per token
Context lengthUp to 256,000 tokens
InputsVideo, audio, images, and text
OutputEnglish text
Video formatMP4 is documented
Audio formatsWAV and MP3 are documented
LicenseOpenMDW License Agreement v1.1

For video, NVIDIA documents processing of up to 128 sampled frames at 1 frame per second for typical 1080p material, with higher sampling potentially used for lower-resolution video. The documentation also describes inputs of up to two minutes. Audio can be supplied separately or extracted from video, with WAV and MP3 support at sampling rates of 8 kHz or higher.

The 256,000-token context figure is a model context limit, not a promise that every video will be processed with identical quality or latency. Practical performance depends on the number of frames, audio duration, resolution, question length, and available GPU memory. No maximum output-token limit is identified in the supplied research.

Deployment and hardware requirements

Deployment is intended for Linux systems with NVIDIA GPU acceleration. NVIDIA documents single-GPU BF16 inference on an A100 80GB or H100 80GB and recommends B200 or H200 hardware. The model package is approximately 62 GB in BF16, and the documentation indicates that about 80 GB of GPU memory is needed for the intended inference configuration.

These requirements are significant for a specialized model. A team considering deployment needs to budget for more than the checkpoint download: local storage, GPU availability, video decoding, frame sampling, audio extraction, and application integration all affect the total operating cost. The repository includes a video inference script, a sample tennis point, frame-sampling utilities, and optional audio extraction support, which can reduce initial integration work but does not remove the hardware requirement.

The model uses custom Transformers code that must be loaded with trusted remote-code support. That is an important deployment consideration. Teams should inspect and govern the code in their own environment before enabling trusted code, especially in production or regulated settings.

Strengths and trade-offs

The clearest strength is specialization. A tennis-focused model can use domain-specific training examples and terminology that a general video model may not handle as consistently. The combination of visual, audio, and textual input is also useful for points where racket contact, court sounds, or spoken questions add information that cannot be recovered from still images alone.

Its open-weight distribution gives organizations more control than a hosted-only service. They can run the checkpoint within their own infrastructure, design a custom preprocessing pipeline, and build applications around their own video archives. This can be attractive for broadcasters, sports organizations, analytics vendors, and research teams that cannot send media to an external API.

The trade-off is operational complexity and cost. The model is large, requires a high-memory NVIDIA GPU, and is not presented as a low-cost hosted endpoint. A smaller or hosted video model may be more appropriate for occasional analysis, rapid prototyping, or applications where tennis-specific accuracy is less important than easy access and predictable per-request pricing.

Editorially, the supplied model record rates its reasoning capability at 8 out of 10, coding capability at 3 out of 10, speed at 5 out of 10, and cost at 4 out of 10. These are catalog evaluations, not NVIDIA-published benchmark results. The coding score should not be interpreted as a provider claim that the model is a coding assistant; coding is outside its main purpose.

Best use cases

  • Tennis broadcast metadata: Generate point-level descriptions, tags, and searchable events from match footage.
  • Sports video archives: Let users search or ask questions about rallies, players, shots, and match situations.
  • Coaching support: Create an initial layer of shot, movement, and positioning analysis for human review.
  • Performance analysis: Organize point clips by rally characteristics, court position, or other tennis-focused categories.
  • Media research: Ask structured questions across a large collection of tennis points.
  • Multimodal sports assistants: Combine a clip with a natural-language question and return an English explanation or classification.

For production use, teams should evaluate the model on their own camera angles, broadcast graphics, venues, lighting conditions, player populations, and competition formats. The training data is substantial, but it does not guarantee equal performance on every source of footage.

Limitations to understand before deployment

This is a specialized English-language tennis model, not a general-purpose video intelligence system. It should not be selected primarily for non-tennis sports, broad surveillance analysis, general image understanding, or ordinary text chat. Its answers also should not replace official scoring systems, human officiating, or high-precision player-tracking infrastructure.

Complete point clips are preferred, so fragmented footage may reduce the information available for questions about the start or end of a rally. Broadcast edits, missing audio, unusual camera angles, poor resolution, overlays, and events outside the fine-tuning distribution can also affect results. The model may produce a plausible text answer even when the evidence is ambiguous; applications should preserve the source clip and add human review where errors matter.

There is no documented tool or function-calling capability in the supplied research, and no web-search feature is identified. The model returns text rather than images, video, audio, or speech. Streaming, fine-tuning, caching, and batch API support are also not documented. These omissions are especially relevant to developers looking for a managed API rather than a downloadable checkpoint.

When to choose this model

Choose NVIDIA NemotronLabs AI for Media Sports Tennis when the central problem is tennis-specific understanding of point-level video and you can operate a high-memory NVIDIA GPU. It is particularly suitable when data-control requirements favor local deployment, when audio and video both matter, or when an application needs more than generic captions.

Choose another type of option when you need a hosted API with usage-based pricing, CPU-friendly inference, simple deployment, broad non-tennis video support, image or audio generation, tool calling, or guaranteed official match data. A general video-language model may be a better fit for mixed sports and media, while a dedicated tracking or scoring system may be preferable for precise quantitative measurements. The supplied research does not identify a directly comparable NVIDIA sibling with published tennis-specific performance results, so model selection should be validated against representative footage rather than inferred from parameter count alone.

Pricing and availability

No official hosted input or output price is identified. The model is available as an open-weight Hugging Face checkpoint, so users should expect infrastructure-based costs rather than a published per-token tariff. Those costs include an appropriate GPU, storage for the approximately 62 GB BF16 package, and the engineering required to process video and audio.

Availability and commercial use are governed by the OpenMDW License Agreement v1.1. Organizations should review that license and confirm that they have the necessary rights to process supplied tennis video and audio, particularly when working with broadcast or commercially licensed material.


Answers to Frequently Asked Questions

What are the main limitations of NVIDIA NemotronLabs AI for Media Sports Tennis?
The model is specialized for English-language, point-level tennis analysis and is not intended to replace official scoring systems, human officiating, or precise player-tracking infrastructure. Fragmented footage, missing audio, broadcast overlays, unusual camera angles, poor resolution, and unfamiliar events may reduce accuracy, so important outputs should be reviewed by a human.
Is NVIDIA NemotronLabs AI for Media Sports Tennis available through a hosted API?
The model is distributed as an open-weight Hugging Face checkpoint rather than as a documented hosted, token-priced API. Users generally download and run it on their own NVIDIA GPU infrastructure. No official hosted input or output pricing is identified in the supplied research.
What hardware is required to run NVIDIA NemotronLabs AI for Media Sports Tennis?
The model is intended for Linux systems with NVIDIA GPU acceleration. NVIDIA documents single-GPU BF16 inference on an A100 80GB or H100 80GB and recommends B200 or H200 hardware. The checkpoint is approximately 62 GB in BF16, with about 80 GB of GPU memory needed for the intended inference configuration.
What is NVIDIA NemotronLabs AI for Media Sports Tennis designed to do?
NVIDIA NemotronLabs AI for Media Sports Tennis is a specialized multimodal model for understanding individual tennis points in video. It can analyze serves, returns, rallies, shot types, player movement, court positioning, score states, rules, and relevant audio, then answer questions in English.
What types of input does NVIDIA NemotronLabs AI for Media Sports Tennis support?
The model accepts video, audio, images, and text. NVIDIA documents MP4 video, WAV and MP3 audio, and complete point clips from the serve through the end of the point. It supports both open-ended questions and structured multiple-choice questions.


Sources 2
AI Provider

About NVIDIA AI