Create or open a project in Recraft Studio, enter a text prompt or upload reference images, then choose a generation or editing mode and model. Review variations on the canvas, refine the prompt or edit individual elements, and export the result as an image, SVG, mockup or supported video format.
What is Recraft?
Recraft is a web-based AI visual creation platform that helps users generate, edit and organize creative assets. Its main outputs include raster images, illustrations, logos, icons, posters, product visuals, mockups and editable SVG graphics. Users can start with a text prompt, upload a reference image or refine an existing design with natural-language instructions.
The platform is more design-oriented than a general AI assistant. Its value lies in moving from an initial visual concept to a usable design asset: a user can generate variations, adjust individual elements, apply a consistent style, remove a background, vectorize an image or place artwork into a product mockup.
Core design workflows
Image generation and editing
Recraft can generate illustrations, advertising graphics, social media artwork, thumbnails, posters and other images from prompts. Editing tools support operations such as object replacement, erasing, inpainting, outpainting, background removal and image upscaling. Reference images and reusable styles can help guide the visual direction across multiple generations.
Editable vector graphics
A major distinction is its focus on structured vector output. Recraft can generate SVG artwork for logos, icons, illustrations and other graphic-design tasks. This is useful when an image needs further adjustment in a design workflow instead of remaining a flattened raster file. Vectorization tools can also convert suitable raster artwork into vector-based graphics.
Brand assets and mockups
Recraft supports style creation and application, allowing teams to establish a reusable visual direction from reference material. It can also generate coordinated design assets and place artwork into mockups for products, packaging, apparel, devices, signage and similar contexts. These workflows are relevant to brand teams, marketers, product designers and print-on-demand sellers.
Selected video generation
Recraft Studio also exposes selected video models, so users can create short video content alongside still images and vectors. Video is an additional capability rather than the platform's central identity, and availability and credit consumption vary by model and plan. Users seeking a dedicated video workflow may want to compare it with specialist tools such as Runway.
How people realistically use Recraft
A typical workflow starts with a project in Recraft Studio. The user describes an asset, selects a generation or editing mode and reviews several results on the canvas. They can then refine the prompt, modify an object, change the style, remove unwanted elements or convert the result into an SVG or mockup. Reference images and saved styles are useful when a series of assets needs a consistent appearance.
Common applications include developing logo and icon concepts, producing campaign graphics, creating product and packaging concepts, preparing social media assets, generating apparel designs and making visual variations for advertising. Creative teams can use shared workspaces and collaboration features to review and iterate on assets, while developers can use the API to add image generation to an application or internal workflow.
Who is Recraft for?
Recraft is best suited to graphic designers, illustrators, marketers, brand teams, agencies, visual artists and product teams that need to produce many visual concepts or finished assets. It is particularly relevant when editable vectors, typography, layout, brand consistency and mockups matter alongside image quality.
It is less suitable as a replacement for a full traditional vector editor or dedicated video-editing application. It is also not designed primarily for document analysis, coding, research, conversation or general productivity. Compared with broad image-generation platforms such as Midjourney, Ideogram or Leonardo.Ai, Recraft places more emphasis on design production, editable vector output and asset refinement.
Models, platforms and integrations
Recraft provides its own V2, V3, V4 and V4.1 models, while Studio may also offer selected third-party image and video models. The available model list is not necessarily the same for every plan or product surface. Model selection lets users choose between different generation capabilities, but it also makes credit usage and output behavior less uniform.
The service is available through a web application and lists iOS, Android and Windows access. It also provides an API and access points or integrations involving Figma, Framer, Chrome, Google Docs, Google Slides, Discord and MCP. Availability and functionality can vary by account, plan, region and integration. The API uses a separate API Units balance rather than the same structure as ordinary Studio subscription credits.
Pricing and access
Recraft has a free plan with daily credits. Current product information describes up to 30 free image generations per day, although the actual number of operations depends on the model and task. Free-plan images are publicly visible and are owned by Recraft, with important restrictions on commercial use.
Paid access begins with a Basic plan publicly listed at $12 per month when billed monthly. Annual billing is commonly lower, at approximately $10 per month equivalent, but pricing and offers can change. Paid plans provide monthly subscription credits, and eligible plans support additional top-up credits that do not expire. Subscription credits reset with the billing cycle and do not roll over. Enterprise availability is indicated, but exact enterprise pricing and controls require a separate discussion with Recraft.
Credit consumption can differ substantially between ordinary image generation, vector creation, mockups, advanced editing and video. This makes the effective cost dependent on the workflow rather than simply the number of final assets. Users planning high-volume production should test representative operations before committing to a plan.
Important limitations and privacy considerations
- Free-plan output has public-visibility and licensing restrictions, so it is not equivalent to private commercial production.
- Credit costs vary by model and operation, making usage less predictable than a simple per-image price.
- Feature, model and integration availability can differ by plan and product surface.
- AI-generated typography, layout and visual details still require review and refinement.
- Recraft is not a complete replacement for professional vector, layout or video-editing software.
For individual accounts, Recraft states that prompts, inputs and generated assets may be used to train or improve its proprietary models by default, with an account-level opt-out available. Recraft says that Teams content and API-generated content are not used for training by default, while third-party models may have separate policies. Organizations should therefore review account settings, contractual terms and the relevant model policy before uploading confidential brand or client material.
Is Recraft a good fit?
Recraft is a strong fit when the goal is to move quickly from an idea to a coherent set of visual assets, especially when editable SVG output, brand styles, mockups or prompt-based image editing are important. It can reduce the need to switch between a generator, an image editor and a mockup tool for early and mid-stage creative work.
It is a weaker fit for users who need unrestricted commercial use on a free account, fixed pricing per output, a traditional precision-first illustration environment or a specialized end-to-end video editor. The most practical evaluation is to test the exact asset types, models and export formats needed for production while tracking credit use and reviewing the applicable ownership and privacy terms.
